Perception is not only because of something is there, but it is also because of something that is not there.


borko tepina

slov.    eng.


 

How is it possible to make so many different recognizable forms like human characters, images of ordinary people, women or men as you know from the street, children and adults, which talk, smile, cry, each one can gaze in 16 different directions (including the witty ones), maharajahs, bedouins or cowboys, clowns,  or all kind of animals, with only 16 (4 x 4), wood cubes, printed with geometric shapes? Simply because there is no visual ballast. The selection and the arrangement of the geometric shapes printed on the cubes are reduced to the essential. Besides, there is no symmetrical layout of any shape on a cube, which enables so many changes! Each cube can be turned six times and (horizontally) rotated  four times.


iMagic Babel 16 is a wooden puzzle which stirs creativity and imagination! It is a part of the Babel Creativity System, it is mainly for the young and young at heart. They are driven by the art of play and endless imagination, which can be crucial for later life, including the career guidance.


Imagic Babel 16 derives from the seemingly simple combinatorics of the strategic game Babel (1988), from which the creative game first emerged, the creative system Babel Mozaik (1991) in three versions - for each 56 different and asymmetrical tiles had been first provided. It was possible to compose very different images. In 2019 the creative Babel system has been transposed to the cubes. This is how the iMagic Babel was being created, which had first been divided within two games: iMagic Babel 16 (16 dices) and iMagic Babel 36 (36 dices). It later emerged that the 16-dice game could be expanded by combining two, three, and more game sets and thus successfully replaced the game with 36 dices.

 

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